What is more difficult is when you are intrigued by an opportunity. That, I think, really exercises the skills of a designer. It’s not a problem you’re aware or, nobody has articulated a need. But you start asking questions, what if we do this, combine it with that, would that be useful? This creates opportunities that could replace entire categories of device, rather than tactically responding to an individual problem. That’s the real challenge, and that’s what is exciting.—J. Ive, Chief Designer, Apple
Our attitude and integrity as artists are very important. We need to encourage and nourish the notion that we are not going to yield to the neurotic world. Inch by inch, step-by-step, our effort should wake people up through the world of art rather than please everyone and go along with the current. It might be painful for your clients or your audience to take the splinter out of their system, so to speak. It probably will be quite painful for them to accommodate such pressure coming from the artist’s vision. However, that should be done, and it is necessary. Otherwise, the world will go downhill, and the artist will go downhill also.—Chögyam Trungpa Rinpoche
The two studios have close relations with one another: both collaborating with Disney, drawing inspiration from each other, even visiting one another in good terms… this dynamic is why Pixar and Ghibli are constantly argued as the two best, most creative things Disney has going right now in terms of realeasing products.
But long before the words ‘Apple’ and ‘Macintosh’ became synonymous with Jobs’s keen sense of design and innovation, there was John McIntosh, a lowly farmer who turned out to be a revolutionary in his own right — with, you guessed it, apples.
There are timepieces, and then there are heirlooms. These are the latter: the ultimate high-rolling watches to own at some point in your life and then, someday, pass down to a lucky fellow.